I Optimised My Game Engine Up To 12000 FPS
Vercidium Vercidium
70.9K subscribers
478,643 views
0

 Published On Mar 17, 2024

The source code and demos are available here:   / vercidium  
The greedy meshing algorithm is available here: https://github.com/vercidium-patreon/...

I spent the past 6 years creating a game engine, and I've been shocked at the things that can make or break performance.

I put together 4 simple optimisations that you can use to make your games run much quicker.

The music is Saturation, Spectrum, Shadows Azure and Chroma-quay by Disjoint Square
https://disjointsquare.bandcamp.com

Timestamps
0:00 Intro
0:33 Massive Meshes
1:56 Tiny Triangles
4:51 Particle Perfection
7:34 Dont Talk So Much
9:22 Limit Breaker
10:43 The Finals
11:33 Optimise Further

#gamedev #gamedevelopment #gameengine

show more

Share/Embed