How to blend Flip simulation onto Ocean | Flip Fluids addon | Ocean Modifier || Blender
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 Published On Dec 31, 2023

This project is aimed at developing fairly advanced workflow using Blender, Flip Fluids addon and Davinci Resolve. The following 3 steps were used to seamlessly blend the flip sim into the ocean.

a.) Shrink wrap modifier is used on the ocean to wrap around the flip fluid (Optional)
b.) Lattice modifier used on flip surface to flatten the edges
c.) Gradient texture on flip surface to gradually fade into the ocean (Optional)

Flip Fluid Stats:
Cache size: 50 GB
Voxels: 40 million
White water particles: 50 million
Simulation time: 12 hours
Render time: 2 min per frame (see below)

Thanks to the following youtube channels for helpful ideas:
Flip Fluids, ArchiCraig CAD, George Tsianakas, 47guitartom, Dylan Neill & Ocean Sky

Flip Fluids addon for Blender:
For now, please visit official Flip Fluids website/channel for relevant information/tutorials.

Ocean animation tutorial:
   • Blender Tutorial || Ocean animation |...  
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Materials and HDRIs:
Polyhaven

Simulations:
Flip Fluids (Blender Market)

Ship model:
Blenderkit addon
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Blender version: 3.6 LTS, 4.0.1
Render Engine: Cycles (Optix)
Lighting: Nishita Sky Texture & HDRIs
Samples: 4096 samples with Optix Denoise @ 1440p resolution.
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Laptop: Acer Predator Helios 300
CPU: Intel® Core™ i7-12700H Processor
GPU: Nvidia GeForce RTX3070 Laptop GPU
RAM: 64 GB DDR5
Digital Pad: Ipad pro 2020 & Easy canvas app
Cloud: AWS EC2 (Amazon Web Services)
Audio and Video recording: Dolby IO app on iPhone 12 Pro max and iPad Pro 2020
Editing: Davinci Resolve 18

#blender #b3d #blenderanimation #render #cinematic

Music: Epidemic Sound

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