Published On Premiered May 6, 2024
This flip sim was created entirely in Blender using the Flip Fluids addon. It was simulated using an Intel Xeon workstation. The environment for the dead tree trunks, rocks and materials are from Quixel megascans. The underwater caustics was created using a water caustic image sequence to the transparency of the shadows of the water shader. The God rays was created as a separate pass and using neat video to denoise this in Adobe After Effects.
Blender 4.1
Particles Fluid and Whitewater : 168GB [39h]
Render : Cycles [2min/frame]
Composite : Adobe After Effects
Video edit and sound : Adobe After Effects
Artstation : www.artstation.com/jknitt
Instagram : www.instagram.com/jknitt_photography/
Simulation
CPU : Intel Xeon 8 Cores
RAM : 96GB
Render
CPU : Intel Xeon 8 Cores
RAM : 96GB
GPU : RTX 3090
#blender #fluidsimulation #fluidsim #flipfluids #cycles #underwater #caustic #crocodile #wildlife