Intro to Tool Dev in Unity - An Improvised Live Course [part 1/4]
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 Published On Apr 15, 2020

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this was originally streamed as a course for students at http://futuregames.se/, who were super kind to let me both stream this live as well as upload it here! so massive thanks to the people at FutureGames!!

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0:00:00 - Thor
0:00:18 - What is a Tool Developer?
0:04:05 - Field Attributes
0:09:02 - Gizmos
0:11:44 - Managers & ExecuteAlways
0:21:26 - Handles & Editor Preprocessors
0:27:36 - Drawing Bezier Curves
0:32:37 - Material & Mesh Modification Pitfalls
0:44:41 - MaterialPropertyBlocks
1:08:41 - Coloring Gizmos & Handles
1:10:42 - ScriptableObjects
1:21:46 - ScriptableObjects vs Prefabs
1:24:36 - Making a Custom Inspector
1:31:59 - Serialization of Fields & Types
1:43:56 - Editor GUI, Layout & Styling
2:07:15 - Shader Forge
2:06:06 - Recorder Tool
2:26:56 - Inspector Fields (manual version)
2:37:57 - Inspector Fields (SerializedProperty version)
2:47:19 - Change Detection & Updating Objects
2:51:34 - MenuItem Object Snapping Script
3:09:16 - EditorWindow Snapping Tool
3:24:07 - Assignment! Advanced Snapping Tool

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