1984 [60fps] 1942 14158180pts ALL
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 Published On Sep 19, 2015

1942 / 1942 (set 1) Capcom 1984 14,158,180pts Player Novice 収録Ver Mame32 0.56 エクステンドのスコアを1万点以上飛び越えたらエクステンドが止まります。基礎点が高いときは中型機、低いときは大型機にサイドファイターを当てます。敵50機ごとに矢七が出るのでガンガンまわします。100%のボーナスは5万点、ラス2面のボスは5300点取ったら一回宙返り、弾を撃ちつくして敵弾に突っ込みます。取捨選択してください。

※動画はラスト2面のボス稼ぎをカット編集しています。

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1942

発売年:1984.12
開発/発売元:カプコン
ジャンル:シューティング
コントローラ:8方向レバー+2ボタン
システムボード:専用基板
CPU構成[Z80 (2)] 音源チップ[AY-3-8910 (2)]

バルガスに続いて発売された、第二次世界大戦を舞台とした、縦スクロールシューティングゲームが、この「1942」。後に発売される「1943」「1943改」「1941」などの19シリーズのオリジナルである。操作は8方向レバーとショットボタン、さらに緊急回避用の宙返りボタンがある。赤い編隊「赤水」を全滅させると様々なアイテムが出現する。4面構成(最後はボーナス面)が8パターンあり、全部で32面。シンプルな内容が一般層に受け、ロングヒットとなったゲーム。

1942 (c) 1984 Capcom.

1942 is a vertically scrolling shoot 'em up set in the Asian theater of World War II. The goal is to reach Tokyo and destroy the entire Japanese air fleet. The player (the American 'Super Ace') pilots a plane, and has to shoot down enemy planes. Besides shooting, the player can also perform a 'loop-the-loop' to avoid enemy fire.

- TECHNICAL -

Main CPU : Z80 (@ 4 Mhz)
Sound CPU : Z80 (@ 3 Mhz)
Sound Chips : (2x) AY8910 (@ 1.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in December 1984, 1942 was the first game that Okamoto designed at Capcom. 1942 was also the first Capcom title to spawn a successful series of sequels, with 6 titles in the 19XX line released from 1984 to 2000.

Stage names :
Stages 32-29 : Midway
Stages 28-25 : Marshall
Stages 24-21 : Attu
Stages 20-17 : Rabaul
Stages 16-13 : Leyte
Stages 12-09 : Saipan
Stages 08-05 : Iwojima
Stages 04-01 : Okinawa

- SCORING -

Small planes are 30, 50, 70, 100, 150, or 200 points each.

The small red planes that fly formations of 5 or 10 are 100 points each. Shooting all the planes in the 5 plane formation awards 500 bonus points. Shooting all the planes in the 10 plane formation awards 1000 bonus points. In both cases, when the last plane of a formation is destroyed, a powerup marker appears and is worth 1000 points when picked up.

Occasionally a small airplane comes slowly out of the lower left or lower right hand side of the screen and flies towards the top. When hit, it turns into a special figure which awards 5000 points when picked up.

Medium size planes are 1000 or 1500 points each.

Large bomber planes start at 2000 points each. The score for each consecutive bomber destroyed without the player dying is 500 points more than the previous one, up to a maximum of 9000 points. When the player’s ship is destroyed, the score for the bombers is reset back to 2000 points.

There are four boss planes. They appear at the end of stages 26, 18, 10, and 02 :
The stage 26 boss plane is worth 20000 points.
The stage 18 boss plane is worth 30000 points.
The stage 10 boss plane is worth 40000 points.
The stage 02 boss plane is worth 50000 points.

For all enemy planes that require more than one hit to kill, each hit on them gives 100 points.

At the end of each stage a bonus is awarded for shooting down percentage and for unused loops :
100% = Special bonus 50000 points (in older revisions, the game displays 10000 points bonus but 50000 points are actually awarded).
95-99% = 20000 points
90-94% = 10000 points
85-89% = 5000 points
80-84% = 4000 points
70-79% = 3000 points
60-69% = 2000 points
50-59% = 1000 points
Under 50% = 0 points
Unused loops are 1000 points each.

Finishing the final stage awards 10000000 points.

- SERIES -

1. 1942 (1984)
2. 1943 - The Battle of Midway (1987)
3. 1943 Kai - Midway Kaisen (1988)
4. 1941 - Counter Attack [CP-S No. 07] (1990)
5. 19XX - The War Against Destiny [CP-S II No. 13] (1995)
6. 1944 - The Loop Master [CP-S II No. 33] (2000)

- STAFF -

Designed & programmed by : Yoshiki Okamoto

- SOURCES -

Game's rom.
Game's picture.

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