FFXIII - Waystone Missions (Stage 6 Crystarium/NEU/No Shrouds/No Preempt/Level 8 Eidolons)
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 Published On Dec 31, 2018

Battle Conditions:
- Stage 6 Crystarium* (Ability Branches Only)
- No Equipment Upgrade
- No Preemptive Strike
- No Shrouds
- No Auto-Battle
- Starting Weapons Only
- No Accessories/Doc’s Code Only**

* Raised to Stage 7 for Mission 31
** Except Missions 18 & 31.

Additional Conditions:
- Use Level 8 Eidolons (before Barty 2 fight)
- Do not kill an enemy unless an Eidolon is on the field.
- Finish the battle with an Eidolon’s finisher.

Full Playlist:
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- I was aiming to feature each Eidolon in at least 1 Waystone Mission. However, Sazh and Brynhildr weren’t particularly useful for any of the battles which is why they’re MIA.
- On the other hand, Vanille took down just short of half the marks, including the toughest ones, no less. Just goes to show how Hecaton, despite being the only Eidolon who doesn’t heal it summoner, is the strongest one of the bunch.
- The Oerba Waystone mission was left out since there’s already a Summon Speed Kill vid for that:    • FFXIII - Oerba Waystone, Mission 28 (...  
- If you notice something off, that was intentional.

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0:00 Mission 4: Adroas & Verdelets
- The Adroas can be one-shotted by Hecaton’s finisher, but the Verdelet’s HP needs to be whittled down to around 40% to get the wipe.

1:13 Mission 6: Munchkin Maestro & Munchkins
- Innately weak to Ice and Wind, making Snow the natural choice for this battle.

2:09 Mission 8: Rakshasa & Flans
- The Flans were easy to one-shot with the finisher, but Rakshasa was tricky to take down without having Fang and Lightning build up Chain a bit first.

4:14 Mission 9: Kaiser Behemoth
- The Behemoth’s move-set is scripted as follows:
5 Claw Attacks - Hurl - 5 Claw Attacks - Hurl
- A Sentinel’s Provoke/Challenge helps a bit in building and maintaining Chain.
- The most important part of the battle is making sure the Behemoth doesn’t transform. Switching to Gestalt Mode before the 60% HP mark is a sure way to prevent its transformation.

6:49 Mission 17: Pulsework Champion
- Can easily be taken down without an Eidolon, of course. But the good thing about the Shiva Sisters is that they gang up against the enemy like a full party does and their attacks work as a hybrid of COM and RAV: Deals good damage while raising Chain.

8:44 Mission 18: Ambling Bellows & Hoplites
- Arguably the 2nd hardest Waystone Mission, given the conditions. Physical Resist accessories were equipped to help survive the initial onslaught before Fang manages to provoke every bot on the field.

11:11 Mission 19: Uridimmus
- Innately weak to Lightning making...Lightning...the natural choice. Staggering the doggos first will ensure Odin’s Insta-Death mechanic will land.

12:14 Mission 20: Goblin Chieftain, Goblin, Munchkin Maestro, Munchkin
- The Goblin Chieftain, having the highest HP, is the toughest of the bunch to take down. Poison helps whittle the two big ones’ HP down so they can be wiped with the finisher.

14:21 Mission 31: Pulsework Champion & Seekers
- Without a doubt, the toughest if the Waystone missions. Either Stage 7 Crystarium or upgraded equipment was needed to survive the Seekers’ onslaught on top of the Pulsebot’s Headspin. Chose the former.

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