FFXIII - Oerba Waystone, Mission 28 (Low Level/NEU/No Shrouds/No Preempt, Summon Speed Kills)
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 Published On Nov 19, 2018

Check description for info.

Battle Conditions:
- Limited Crystarium Use
- No Equipment Upgrade
- No Preemptive Strike
- No Shrouds
- Starting Weapons Only
- Whistlewind Scarf Accessory Only
- Sub 50s Battle Durations

Full Playlist:
   • FFXIII - Low Development Playthrough  

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The fights have been ordered from the slowest to fastest. Each battle was kept as short as possible with the most reliable series of commands to use to achieve that time consistently. AI party members that contribute to battle before Summoning were given 1 Whistlewind Scarf each to jump start their actions.

Check here for more Summons vs. Waystones:
   • FFXIII - Waystone Missions (Stage 6 C...  

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=ODIN=
- Odin is capable of finishing off enemies with up to 1.6M HP remaining with Zantetsuken, given the right codition. But if the condition isn't fulfilled, his finisher deals the least amout of damage out of all the Eidolons because of its low damage multiplier.
- Odin acts as a Sentinel for Lightning in battle. Any enemy he hits are automatically forced to target only him.
- Instant Death can be guaranteed if the Ceratosaurs' Chain is raised up to 400%. Thunderfall is best for this since it hits every single enemy in the field. The probem is, it's a Ravager-like move since it raises the Chain but doesn't stabilize it. So, Quake was used at the start to establish a stable base for the Chain before spamming Thunderfall.

=SHIVA SISTERS=
- The least consistent Eidolon in this battle in the sense that the finisher can't always guarantee a complete wipe. There were numerous attempts where the finisher left 1-3 enemies with about 1000HP because Shiva doesn't have an AoE attack that reliably hits every enemy in the field.
- The Sisters share a low SP Guage plus they are 2 separate targets, meaning it's easier for enemies to banish them from the field. Making Snow a Sentinel to attact damage on himself helps keep the Sisters on the field longer. They are capable of building the Gestalt Gauge themselves, so it's okay for Snow to not contribute as a Ravager.
- Spinfreeze is a good move to use against mobs, however it pushes enemies away if used back to back. Snow doesn't go after the target, and instead spins in place, so it takes 2 to 3 Spinfreezes for the enemies to be pushed completely out of range.

=BRYNHILDR=
- Brynhildr is the slowest Eidolon to act right after Summoning, so there's a high probability for Sazh to get swarmed by the frogs and instantly fall if Brynhildr is summoned right away. To counter this, I had the Ceratosaurs take action first before Summoning so that there's a few seconds of breathing room for Sazh to fill up the Gestalt Gauge uninterrupted. Having Lightning and Fang use Ravage (an upgraded version of Blitz if a Ravager present) is a welcome bonus.
- Despite being Fire-based, Sazh can bestow Brynhildr with En-Elements to change her moves from Pyro to Cryo, Electro or Hydro (does not affect Gestalt Mode).

=BAHAMUT=
- Like the Shiva Sisters, Bahamut is fully capable of filling up his own Gestalt Gauge.
- Bahamut has a tough time wiping the field without weakening the frogs a bit first since he doesn't have an AoE attack that surely damages all enemies,. So, Ravaging them with Lightning and Vanille at the start of battle was the best alternative.
- Since Lightning's AI always ran to the right, I had Fang go left to ensure that as many frogs were damaged as possible before executing Megaflare.

=ALEXANDER=
- Alex uses Lofty Challenge (his version of Provoke) as its first move when summoned, keeping Hope safe from the barrage of frogs.
- Divine Judgement's damage output can be further increased if:
A) Target is weak to any element - x2
B) Target is weak to either physical or magic damage - x2
C) Target has Deprotect or Deshell - x1.89
If a target satisfies all 3 conditions, the damage output can be multiplied by:
2 * 2 * 1.89 = 7.56
Thing is, there is no enemy that satisfies all 3 conditions because enemies that are weak to type-based damage are extremely rare. And those that have that weakness are either immune to debuffs or are resistant to all elements, so afflicting them with Imperil still won't satisfy Condition A. So the best additional multiplier we can get is: 2 * 1.89 = 3.78.
- Purification inflicts Deshell while Retributive Blast inflicts Deprotect. Retributive Blast was used once to ensure Divine Judgement would wipe the field.

=HECATONCHEIR=
- Although named "Gaian Salvo", his finisher is NOT Earth-based. That's what I thought, at first, because Ceratosaurs are weak against Earth damage. What I learned, though, was that without gimmicks (Zantetsuken), Hecaton's finisher has the highest damage output of all the Eidolons because of its high multiplier. That's why it easily one-shotted the Ceratosaurs even w/o Stagger.
- Hecaton is the only Eidolon that does not have Curaga.

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